I have a confession: I’ve watched Team Spirit’s 13-0 beatdown of ENCE at the Copenhagen Major European RMR more times than I’ve watched my favorite comfort show. It’s not because I hate ENCE. It’s because Danil “donk” Kryshkovets turned a professional Counter-Strike match into a one-man PowerPoint presentation titled “Why You Should Fear a 17-Year-Old With a Rifle.” And now, sitting here in 2026, that performance still feels like the moment the entire CS2 scene collectively whispered, “Oh no.”
Back in 2024, Spirit entered the more competitive half of the European RMR with all eyes on them. ENCE, to be fair, was not supposed to be a free win. The Polish-Danish squad had rebuilt around legendary IGL Lukas “gla1ve” Rossander, and they’d even beaten Falcons on Overpass at IEM Katowice. Fans expected a contest. What they got was a 13-0 shutout and a donk stat line that looked like a typo: 18 kills, 4 deaths.

The map was Overpass. The vibe was “adult vs. child in a video game,” except the child had aimbot-level crosshair placement and zero respect for site anchors. donk opened the game with a four-kill pistol round, holding monster mouth like he was guarding his own refrigerator. Then he advanced and finished the job. It wasn’t reckless. It was aggressive in the way a cheetah is aggressive. You can call it overextension if you want, but only if you enjoy being wrong.
Team captain Leonid “chopper” Vishnyakov wasn’t far behind, posting a 16-1 scoreline that made him look like donk’s very violent assistant. Dmitriy “sh1ro” Sokolov provided the calm backup, including the final one-two combo that closed the map. Spirit won 12 rounds on CT side before ENCE could even blink. The whole thing was less a match and more a public service announcement: Spirit had arrived, and donk was not going to be polite about it.
Here’s the quick damage report:
| Player | Team | K-D | What I muttered while watching |
|---|---|---|---|
| donk | Spirit | 18-4 | “He’s 17. He’s 17. He’s 17.” |
| chopper | Spirit | 16-1 | “Captain, please leave some for the rest.” |
| sh1ro | Spirit | solid | “The human safety net.” |
| magixx | Spirit | 3-8 | “Wait, how did he still do that?” |
| ENCE | ENCE | 0 rounds | “gla1ve, buddy, I’m so sorry.” |
Ah yes, magixx. Pessimistic fans immediately spotted Boris “magixx” Vorobyev’s 3-8 KD and declared it possibly the worst scoreline in a perfect game. But here’s the funny part: magixx actually put up a solid 72.2 DPR, higher than both sh1ro and Myroslav “zont1x” Plakhotia. That’s the beautiful nonsense of a 13-0. You can go 3-8 and still be useful because the enemy team never gets to play the game. There truly is no weak link when the map ends before your bad habits can show up.
ENCE, meanwhile, had to walk into the next round with their confidence filed down to a nub. They had gla1ve, a legend of Astralis fame, and a roster that was expected to eventually reach the Major. Instead, they became the canvas for donk’s masterpiece. Some rounds looked close, but “close” in a 13-0 is like saying the Titanic almost made it. sh1ro kept the dream alive, chopper kept the pressure on, and donk kept clicking heads.

After that, Spirit moved on to face Astralis in the second round. A win there would have put them one best-of-three away from qualifying for the Copenhagen Major RMR. They were already favorites to win the whole trophy, even though it was the squad’s first Valve event. That’s the kind of confidence you get when your teenager is casually dropping 18 kills in the shortest possible game.
Now, in 2026, I look back at this 13-0 and laugh for a different reason. At the time, it felt like a warning shot. In hindsight, it was the opening scene of a horror franchise. donk is no longer a secret, no longer a prospect, and no longer someone you can surprise with a default pistol round. But that ENCE match remains the cleanest proof of concept: give him an inch, and he’ll take your map, your economy, and probably your lunch money.
So yes, I’m still thinking about that 13-0. I’m still thinking about the four-kill pistol. I’m still thinking about chopper’s 16-1 and magixx’s inexplicably productive 3-8. And I’m still thinking about how one 17-year-old made a professional Counter-Strike match look like a ranked lobby where the smurf forgot to turn off his monitor.
Can’t stop the donk. In 2026, I’ve stopped trying. 🎯